Animation film
in the
pedological context
Report 2011
Main section
We'll look at educational animated films from 40 - century onwards and we will then show how it has changed since then. And it is precisely this that is our problem: "How has animation films has developed its educational purposes through the ages '."
Target group that we have made for us are the people that we learn about this topic, and thus provide a use visitors' contributions to animation bank. The goal is then thus adding up the fabric so that we get some kind of timeline, so that one can clearly follow educational animation in its development form and presentation. We also look at how different countries deal with the educational animation .
Pedagogy - What is it?
Pedagogy is a subject that has both a theoretical side and a practical side. It discusses issues related to learning and development, but also education and upbringing. Today pedagogy descriptive, normative and causal explanatory.
Has been a great discussion about animation and learning for many years now. The day goes animation hand in hand with education and læringsprosesssen. In the 1990s, many of the teachers refuted that animation was a useful tool in the learning process, learning was bad, but later realized them that animation alone was not the magic trick.
In the report we read that the author has read through a number of research reports and drawn forward a few aspects that are used for the animation as a justification for learning and self development of animation.
"Deliberately
used, visualization through animation stimulate the right brain and thereby increase understanding and enhance learning of content through dual coding. Then the multiple intelligences used to process an algorithm or a dynamic process.
Well integrated in instructional or teaching material and adapted to the specific requirements of a task, simple graphics and especially animated graphicsupport learning situation considerably.
Interactivity is essential for the learning effect. With interactivity means interaction / interaction between the user and the animation, where the user's actions affect animation performance and vice versa. Possibility of for interactivity,instance.that the user can start or stop, fast forward and rewind, you decide serving speed, can choose the parts of the display and the display order, select the parameter by pushing on a slider or entering numbers, or could experiment more freely.
Animation is one of many didactic components. learning effect of an animation increases in combination with other means. A dynamic picture can be a good support for a text. An animation on demand offering explanations, tips or help in the form of text or speech can provide better learning effect than a similar animation that only graphically.
"(Quotefrom: http://home.uia.no/cornelib/animasjon/matematikk/animasjonsdidaktikk/hovedsider/forskning.htm)
in the
pedological context
Report 2011
Main section
We'll look at educational animated films from 40 - century onwards and we will then show how it has changed since then. And it is precisely this that is our problem: "How has animation films has developed its educational purposes through the ages '."
Target group that we have made for us are the people that we learn about this topic, and thus provide a use visitors' contributions to animation bank. The goal is then thus adding up the fabric so that we get some kind of timeline, so that one can clearly follow educational animation in its development form and presentation. We also look at how different countries deal with the educational animation .
Pedagogy - What is it?
Pedagogy is a subject that has both a theoretical side and a practical side. It discusses issues related to learning and development, but also education and upbringing. Today pedagogy descriptive, normative and causal explanatory.
Has been a great discussion about animation and learning for many years now. The day goes animation hand in hand with education and læringsprosesssen. In the 1990s, many of the teachers refuted that animation was a useful tool in the learning process, learning was bad, but later realized them that animation alone was not the magic trick.
In the report we read that the author has read through a number of research reports and drawn forward a few aspects that are used for the animation as a justification for learning and self development of animation.
"Deliberately
used, visualization through animation stimulate the right brain and thereby increase understanding and enhance learning of content through dual coding. Then the multiple intelligences used to process an algorithm or a dynamic process.
Well integrated in instructional or teaching material and adapted to the specific requirements of a task, simple graphics and especially animated graphicsupport learning situation considerably.
Interactivity is essential for the learning effect. With interactivity means interaction / interaction between the user and the animation, where the user's actions affect animation performance and vice versa. Possibility of for interactivity,instance.that the user can start or stop, fast forward and rewind, you decide serving speed, can choose the parts of the display and the display order, select the parameter by pushing on a slider or entering numbers, or could experiment more freely.
Animation is one of many didactic components. learning effect of an animation increases in combination with other means. A dynamic picture can be a good support for a text. An animation on demand offering explanations, tips or help in the form of text or speech can provide better learning effect than a similar animation that only graphically.
"(Quotefrom: http://home.uia.no/cornelib/animasjon/matematikk/animasjonsdidaktikk/hovedsider/forskning.htm)